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CLASS:PUBLIC
CREATED:20260308T183008Z
DESCRIPTION:AN EXPLORATION OF TEACHING HAWAIIAN CONCEPTS OF KAIKUA‘ANA AND KAIKAINA THROUGH MINECRAFT \n\n     \n\nVideo games, such as the popularized game Minecraft, have been used in a variety of educational settings and learning contexts. Though academic findings of video game usage are mixed, increases in learning competencies, skills and engagement are prevalent. While faced with creating an alternative learning plan for teaching kaikua‘ana and kaikaina Hawaiian governance concepts during the COVID-19 pandemic, a college course instructor had chosen to use Minecraft as a platform for student learning. \n     This blended narrative inquiry case study examined how an instructor’s choices in utilizing Minecraft might have affected the learning of kaikuaʻana and kaikaina concepts in a college Hawaiian governance course. This qualitative study portrays the instructor’s story and journey of using Minecraft. A Model for Utilizing Minecraft to Teach Kaikuaʻana and Kaikaina Principles was developed from analysis of emerging themes. The model includes (a) informed decision making, (b) deliberate instructional choices, (c) meaningful Minecraft experiences, (d) awareness based pivoting, and (e) instructor’s reflection and learnings.\n\nCommittee: Gari-Vic Baxa, Larson Ng, \nThanh Truc T. Nguyen (Chair)\n
DTEND;TZID=Pacific/Honolulu:20230508T210000Z
DTSTAMP:20260308T183008Z
DTSTART;TZID=Pacific/Honolulu:20230508T190000Z
LAST-MODIFIED:20260308T183008Z
LOCATION:Campus Center 309-310 or Zoom: https://go.hawaii.edu/UTk
PRIORITY:5
SEQUENCE:0
SUMMARY;LANGUAGE=en-us:Dissertation Defense: Kaimana Estrella, EdD Candidate
TRANSP:OPAQUE
UID:177303060841315web-support-l@lists.hawaii.edu
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